Creative Director
Sets the strategic direction and stays on the project from the first call to the final handover.
Five years in, working across brand, identity, 3D, illustration, fashion and web. We take on a small number of projects at a time so the people who set the direction are the ones who do the work.
A brand is a business
tool, not a decoration.
Know why before
you decide how.
The small decisions
are the work.
Hand over something
the team can run.
Four stages, usually across three to five months depending on scope.
We sit with the founders, audit what already exists and study the category. Most of what shapes the work comes out of this stage.
Positioning, narrative, naming, messaging and brand architecture. By the time we open Figma there is a reason behind each decision.
We design the identity and the system around it, then test it at the sizes and surfaces it will actually have to work at.
Guidelines, rollout and training, so your team can brief a printer or a developer without us. We stay on retainer when it helps.
Between three and six people on a project, depending on scope. These are the roles on a typical build.
Sets the strategic direction and stays on the project from the first call to the final handover.
Owns the identity system, typography and the visual language across every surface we ship.
Positioning, narrative and naming. Builds the reasoning the design decisions rest on.
Builds the digital work. Front-end code, motion and the CMS your team will actually use.
Five years, thirteen brand partners and twenty-nine projects shipped, across consumer, fashion, real estate, hospitality and tech.
One studio, one time zone. Working here means designing for a market where brands get judged quickly and budgets are tight, which tends to make the work sharper.